Drawing Illness: A Graphic Medicine Project
The 16-session plan
Introduction to Graphic Medicine
Introduction to the project and review of existing graphic medicine works. Identify an illness or lived experience of interest that you want to explore through visual storytelling.
Research & Principles
Review graphic medicine principles through assigned readings. Research the medical context of your chosen topic, including the biology and history of the condition.
Interview Preparation
Prepare for conversations with patients, caregivers, or stakeholders. Understand the care, sensitivity, and ethical considerations required when discussing illness experiences.
Frequently asked questions
Who is this project a great fit for?+
BlueRobins projects are designed for curious students in Grades 3-12 who want to build. No prior experience is needed — mentors start wherever your child is and grow the challenge as they grow.
What does a typical session look like?+
Your child meets 1-on-1 with their mentor every week over Google Meet. Programs run 16 sessions of 45 minutes each. Sessions are hands-on from minute one — building, designing, coding, writing, experimenting — with the mentor coaching live, asking great questions, and unlocking the next step.
What will my child build by the end?+
A finished project they're proud of and can show the world. Across 16 sessions, your child turns an ambitious idea into a working app, prototype, research write-up, portfolio, or published artifact. Every student finishes with a completion certificate signed by their mentor.
Why a free trial first?+
So your child can meet their mentor, get a feel for the project, and leave the call excited. The trial is a complimentary 1-on-1 free trial session — no credit card needed. After the trial, you decide if it's the right fit. Most families know within the first 15 minutes.
