Build a handheld Pixel Bloom Algorithmic Art machine
The 16-session plan
Research different generative art algorithms and compile a list of at least 5 examples that can be implemented in a pocket-sized device.
Create a project timeline and define the key features of the Pixel Bloom machine, outlining the specific functions and art styles to be developed.
Design the physical layout of the machine and create initial sketches or diagrams to visualize how the components will fit together.
Prototype the user interface and start coding the basic algorithm to generate simple patterns, testing it on a computer before implementing it in the hardware.
Frequently asked questions
Who is this project a great fit for?+
BlueRobins projects are designed for curious students in Grades 3-12 who want to build. No prior experience is needed — mentors start wherever your child is and grow the challenge as they grow.
What does a typical session look like?+
Your child meets 1-on-1 with their mentor every week over Google Meet. Programs run 16 sessions of 45 minutes each. Sessions are hands-on from minute one — building, designing, coding, writing, experimenting — with the mentor coaching live, asking great questions, and unlocking the next step.
What will my child build by the end?+
A finished project they're proud of and can show the world. Across 16 sessions, your child turns an ambitious idea into a working app, prototype, research write-up, portfolio, or published artifact. Every student finishes with a completion certificate signed by their mentor.
Why a free trial first?+
So your child can meet their mentor, get a feel for the project, and leave the call excited. The trial is a complimentary 1-on-1 free trial session — no credit card needed. After the trial, you decide if it's the right fit. Most families know within the first 15 minutes.
